Alchemist's Code
LIVE
A synthesis puzzle-RPG where players combine elemental resources to conquer spatial challenges. Core loop tested over 14,000 play sessions.
This portfolio is not a catalog of features. It's a record of design decisions—where mechanics were forged, art direction was debated, and player cognitive load was meticulously calibrated. Explore the evidence behind our craft.
A synthesis puzzle-RPG where players combine elemental resources to conquer spatial challenges. Core loop tested over 14,000 play sessions.
A narrative strategy game about restoring fragmented histories. Retired in 2023 with a full public post-mortem and player asset export tools.
Spatial reasoning experiment. Current playtests focus on reducing visual noise to elevate pure cognitive challenge. Success rate under review.
Ending a live service game is a critical design decision, not just a business one. Our protocol prioritizes player trust and preserves the community's effort.
"Players invested years. We owe them more than a server switch-off. The end of the game must feel like the end of a novel—complete, not abandoned."
"We launched 'Skyward' to critical acclaim but a small, dedicated community. Maintaining servers for 500 monthly active users wasn't sustainable. Instead of a ghost town, we architected a dignified exit: a final patch with data export tools, a community-funded art book, and a transparent post-mortem. This preserved goodwill for our next title."
Bought a 40MB middleware bloat. Built a bespoke pipeline focused on SVG layers and dynamic palettes. Result: 85% smaller footprint, but required 3x initial dev time.
Designed a unified logic server. Deployed to iOS, Android, and PC from one codebase. Risk: Platform-specific APIs (e.g., iOS Game Center) required bridges. We abstracted these behind a common interface.
We work with select partners on new gaming app projects. Let's discuss your mechanics, art direction, and technical constraints.
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