Curated Gallery

Every game is a hypothesis.
We test with rigor.

This portfolio is not a catalog of features. It's a record of design decisions—where mechanics were forged, art direction was debated, and player cognitive load was meticulously calibrated. Explore the evidence behind our craft.

Our Process
A cinematic view inside a game development studio showing tools and sketches

Project Spectrum

Alchemist's Code

LIVE
Gameplay loop diagram for Alchemist's Code

A synthesis puzzle-RPG where players combine elemental resources to conquer spatial challenges. Core loop tested over 14,000 play sessions.

Puzzle-RPG Synthesis iOS, Android
4.8★ App Store
Case Study →

Skyward Archive

SUNSET
Art style reference for Skyward Archive

A narrative strategy game about restoring fragmented histories. Retired in 2023 with a full public post-mortem and player asset export tools.

Narrative Strategy PC
IndieCade '23 Finalist

Orbis Minimal

PROTOTYPE
Minimalist geometric puzzle design

Spatial reasoning experiment. Current playtests focus on reducing visual noise to elevate pure cognitive challenge. Success rate under review.

Puzzle Spatial iOS
~100 Current Testers
In Development

Sunset Protocol

Ending a live service game is a critical design decision, not just a business one. Our protocol prioritizes player trust and preserves the community's effort.

  • Transparent Timeline: A fixed 90-day calendar is published immediately. Players see every milestone, avoiding vague "soon" announcements.
  • Asset Preservation: We provide open-source tools for saving local files. The cost is ongoing support for legacy formats; we mitigate with automated converters.
  • Post-Mortem Transparency: Every shutdown includes a public write-up. The risk is exposing vulnerabilities; we frame it as a learning opportunity for our players.

"Players invested years. We owe them more than a server switch-off. The end of the game must feel like the end of a novel—complete, not abandoned."

— Lead Producer, Markeno

Scenario: A Developer's Dilemma

"We launched 'Skyward' to critical acclaim but a small, dedicated community. Maintaining servers for 500 monthly active users wasn't sustainable. Instead of a ghost town, we architected a dignified exit: a final patch with data export tools, a community-funded art book, and a transparent post-mortem. This preserved goodwill for our next title."

Technical Constraints & Craft

Custom Rendering for 'Alchemist's Code'

Bought a 40MB middleware bloat. Built a bespoke pipeline focused on SVG layers and dynamic palettes. Result: 85% smaller footprint, but required 3x initial dev time.

Constraint: Asset Size Outcome: 15MB Final Build

Cross-Platform API Layer

Designed a unified logic server. Deployed to iOS, Android, and PC from one codebase. Risk: Platform-specific APIs (e.g., iOS Game Center) required bridges. We abstracted these behind a common interface.

Trade-off: Platform Nuance Mitigation: Adapter Pattern
Code snippet example from our custom engine
Performance metric visualization Optimized 3D model wireframe

Have a project in mind?

We work with select partners on new gaming app projects. Let's discuss your mechanics, art direction, and technical constraints.

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Markeno • İstiklal Caddesi No: 123, Beyoğlu, İstanbul, Türkiye